Virtual Pedestrians

The motion capture was done in collaboration with Bimal Balakrishnan and Benjamin Schrimpf at the University of Missouri Immersive Visualization Laboratory. The Silicon Nanowire imagery and video editing was done in collaboration with physicist, Jesse Kremenak.

A gesture, such as waving goodbye or shrugging your shoulders, is a dynamic movement used to express an idea or meaning. As small as these gestures are, they are undeniably a means of physical engagement. The bodily gestures and postures founded as a result of today’s digital technologies, such as “texting thumbs” or “head down walking,” are often criticized as being physically detrimental. However, as this body of work attempts to examine, digital gestures are just as physical and expressive as waving and shrugging. In a sense, our bodies are adopting new technologies and making the “Network” visible. In moving our hands, fingers, arms, and bodies in new and particular ways, we are outlining the “Network” of which we are so much a part of intellectually and physically.

By employing motion capture, I am attempting to explain these gestures and movements by mapping out their inherent, mathematical properties in space time. The movements can then be re-actualized across multiple bodies and multiple media without losing the analytics of the motion. The pieces here ask the viewer to develop a more self-aware, examined relationship with technology and their bodies. I believe through embodied interactions and bodily awareness, we can better control our future with technology.

Danielle Langdon on Vimeo.